EstervQrCode 1.1.1
Library for qr code manipulation
opencl_gl_wrappers.hpp
1 //
2 // AUTOGENERATED, DO NOT EDIT
3 //
4 #ifndef OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_WRAPPERS_HPP
5 #error "Invalid usage"
6 #endif
7 
8 #ifdef cl_khr_gl_sharing
9 
10 // generated by parser_cl.py
11 #undef clCreateFromGLBuffer
12 #define clCreateFromGLBuffer clCreateFromGLBuffer_fn
13 inline cl_mem clCreateFromGLBuffer(cl_context p0, cl_mem_flags p1, cl_GLuint p2, int* p3) { return clCreateFromGLBuffer_pfn(p0, p1, p2, p3); }
14 #undef clCreateFromGLRenderbuffer
15 #define clCreateFromGLRenderbuffer clCreateFromGLRenderbuffer_fn
16 inline cl_mem clCreateFromGLRenderbuffer(cl_context p0, cl_mem_flags p1, cl_GLuint p2, cl_int* p3) { return clCreateFromGLRenderbuffer_pfn(p0, p1, p2, p3); }
17 #undef clCreateFromGLTexture
18 #define clCreateFromGLTexture clCreateFromGLTexture_fn
19 inline cl_mem clCreateFromGLTexture(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture_pfn(p0, p1, p2, p3, p4, p5); }
20 #undef clCreateFromGLTexture2D
21 #define clCreateFromGLTexture2D clCreateFromGLTexture2D_fn
22 inline cl_mem clCreateFromGLTexture2D(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture2D_pfn(p0, p1, p2, p3, p4, p5); }
23 #undef clCreateFromGLTexture3D
24 #define clCreateFromGLTexture3D clCreateFromGLTexture3D_fn
25 inline cl_mem clCreateFromGLTexture3D(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture3D_pfn(p0, p1, p2, p3, p4, p5); }
26 #undef clEnqueueAcquireGLObjects
27 #define clEnqueueAcquireGLObjects clEnqueueAcquireGLObjects_fn
28 inline cl_int clEnqueueAcquireGLObjects(cl_command_queue p0, cl_uint p1, const cl_mem* p2, cl_uint p3, const cl_event* p4, cl_event* p5) { return clEnqueueAcquireGLObjects_pfn(p0, p1, p2, p3, p4, p5); }
29 #undef clEnqueueReleaseGLObjects
30 #define clEnqueueReleaseGLObjects clEnqueueReleaseGLObjects_fn
31 inline cl_int clEnqueueReleaseGLObjects(cl_command_queue p0, cl_uint p1, const cl_mem* p2, cl_uint p3, const cl_event* p4, cl_event* p5) { return clEnqueueReleaseGLObjects_pfn(p0, p1, p2, p3, p4, p5); }
32 #undef clGetGLContextInfoKHR
33 #define clGetGLContextInfoKHR clGetGLContextInfoKHR_fn
34 inline cl_int clGetGLContextInfoKHR(const cl_context_properties* p0, cl_gl_context_info p1, size_t p2, void* p3, size_t* p4) { return clGetGLContextInfoKHR_pfn(p0, p1, p2, p3, p4); }
35 #undef clGetGLObjectInfo
36 #define clGetGLObjectInfo clGetGLObjectInfo_fn
37 inline cl_int clGetGLObjectInfo(cl_mem p0, cl_gl_object_type* p1, cl_GLuint* p2) { return clGetGLObjectInfo_pfn(p0, p1, p2); }
38 #undef clGetGLTextureInfo
39 #define clGetGLTextureInfo clGetGLTextureInfo_fn
40 inline cl_int clGetGLTextureInfo(cl_mem p0, cl_gl_texture_info p1, size_t p2, void* p3, size_t* p4) { return clGetGLTextureInfo_pfn(p0, p1, p2, p3, p4); }
41 
42 #endif // cl_khr_gl_sharing