EstervQrCode 2.0.0
Library for qr code manipulation
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opencl_gl_wrappers.hpp
1//
2// AUTOGENERATED, DO NOT EDIT
3//
4#ifndef OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_WRAPPERS_HPP
5#error "Invalid usage"
6#endif
7
8#ifdef cl_khr_gl_sharing
9
10// generated by parser_cl.py
11#undef clCreateFromGLBuffer
12#define clCreateFromGLBuffer clCreateFromGLBuffer_fn
13inline cl_mem clCreateFromGLBuffer(cl_context p0, cl_mem_flags p1, cl_GLuint p2, int* p3) { return clCreateFromGLBuffer_pfn(p0, p1, p2, p3); }
14#undef clCreateFromGLRenderbuffer
15#define clCreateFromGLRenderbuffer clCreateFromGLRenderbuffer_fn
16inline cl_mem clCreateFromGLRenderbuffer(cl_context p0, cl_mem_flags p1, cl_GLuint p2, cl_int* p3) { return clCreateFromGLRenderbuffer_pfn(p0, p1, p2, p3); }
17#undef clCreateFromGLTexture
18#define clCreateFromGLTexture clCreateFromGLTexture_fn
19inline cl_mem clCreateFromGLTexture(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture_pfn(p0, p1, p2, p3, p4, p5); }
20#undef clCreateFromGLTexture2D
21#define clCreateFromGLTexture2D clCreateFromGLTexture2D_fn
22inline cl_mem clCreateFromGLTexture2D(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture2D_pfn(p0, p1, p2, p3, p4, p5); }
23#undef clCreateFromGLTexture3D
24#define clCreateFromGLTexture3D clCreateFromGLTexture3D_fn
25inline cl_mem clCreateFromGLTexture3D(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture3D_pfn(p0, p1, p2, p3, p4, p5); }
26#undef clEnqueueAcquireGLObjects
27#define clEnqueueAcquireGLObjects clEnqueueAcquireGLObjects_fn
28inline cl_int clEnqueueAcquireGLObjects(cl_command_queue p0, cl_uint p1, const cl_mem* p2, cl_uint p3, const cl_event* p4, cl_event* p5) { return clEnqueueAcquireGLObjects_pfn(p0, p1, p2, p3, p4, p5); }
29#undef clEnqueueReleaseGLObjects
30#define clEnqueueReleaseGLObjects clEnqueueReleaseGLObjects_fn
31inline cl_int clEnqueueReleaseGLObjects(cl_command_queue p0, cl_uint p1, const cl_mem* p2, cl_uint p3, const cl_event* p4, cl_event* p5) { return clEnqueueReleaseGLObjects_pfn(p0, p1, p2, p3, p4, p5); }
32#undef clGetGLContextInfoKHR
33#define clGetGLContextInfoKHR clGetGLContextInfoKHR_fn
34inline cl_int clGetGLContextInfoKHR(const cl_context_properties* p0, cl_gl_context_info p1, size_t p2, void* p3, size_t* p4) { return clGetGLContextInfoKHR_pfn(p0, p1, p2, p3, p4); }
35#undef clGetGLObjectInfo
36#define clGetGLObjectInfo clGetGLObjectInfo_fn
37inline cl_int clGetGLObjectInfo(cl_mem p0, cl_gl_object_type* p1, cl_GLuint* p2) { return clGetGLObjectInfo_pfn(p0, p1, p2); }
38#undef clGetGLTextureInfo
39#define clGetGLTextureInfo clGetGLTextureInfo_fn
40inline cl_int clGetGLTextureInfo(cl_mem p0, cl_gl_texture_info p1, size_t p2, void* p3, size_t* p4) { return clGetGLTextureInfo_pfn(p0, p1, p2, p3, p4); }
41
42#endif // cl_khr_gl_sharing