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directx.hpp
1/*M///////////////////////////////////////////////////////////////////////////////////////
2//
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6// If you do not agree to this license, do not download, install,
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9//
10// License Agreement
11// For Open Source Computer Vision Library
12//
13// Copyright (C) 2010-2013, Advanced Micro Devices, Inc., all rights reserved.
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41
42#ifndef OPENCV_CORE_DIRECTX_HPP
43#define OPENCV_CORE_DIRECTX_HPP
44
45#include "mat.hpp"
46#include "ocl.hpp"
47
48#if !defined(__d3d11_h__)
49struct ID3D11Device;
50struct ID3D11Texture2D;
51#endif
52
53#if !defined(__d3d10_h__)
54struct ID3D10Device;
55struct ID3D10Texture2D;
56#endif
57
58#if !defined(_D3D9_H_)
59struct IDirect3DDevice9;
60struct IDirect3DDevice9Ex;
61struct IDirect3DSurface9;
62#endif
63
64
65namespace cv { namespace directx {
66
67namespace ocl {
68using namespace cv::ocl;
69
71// This section describes OpenCL and DirectX interoperability.
72//
73// To enable DirectX support, configure OpenCV using CMake with WITH_DIRECTX=ON . Note, DirectX is
74// supported only on Windows.
75//
76// To use OpenCL functionality you should first initialize OpenCL context from DirectX resource.
77//
79
80// TODO static functions in the Context class
82//
86
88//
92
94//
97CV_EXPORTS Context& initializeContextFromDirect3DDevice9Ex(IDirect3DDevice9Ex* pDirect3DDevice9Ex);
98
100//
103CV_EXPORTS Context& initializeContextFromDirect3DDevice9(IDirect3DDevice9* pDirect3DDevice9);
104
106
107} // namespace cv::directx::ocl
108
111
114//
117//
120CV_EXPORTS void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D* pD3D11Texture2D);
121
124//
127//
130CV_EXPORTS void convertFromD3D11Texture2D(ID3D11Texture2D* pD3D11Texture2D, OutputArray dst);
131
133//
136//
139CV_EXPORTS void convertToD3D10Texture2D(InputArray src, ID3D10Texture2D* pD3D10Texture2D);
140
142//
145//
148CV_EXPORTS void convertFromD3D10Texture2D(ID3D10Texture2D* pD3D10Texture2D, OutputArray dst);
149
151//
154//
158CV_EXPORTS void convertToDirect3DSurface9(InputArray src, IDirect3DSurface9* pDirect3DSurface9, void* surfaceSharedHandle = NULL);
159
161//
164//
168CV_EXPORTS void convertFromDirect3DSurface9(IDirect3DSurface9* pDirect3DSurface9, OutputArray dst, void* surfaceSharedHandle = NULL);
169
173CV_EXPORTS int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT); // enum DXGI_FORMAT for D3D10/D3D11
174
178CV_EXPORTS int getTypeFromD3DFORMAT(const int iD3DFORMAT); // enum D3DTYPE for D3D9
179
181
182} } // namespace cv::directx
183
184#endif // OPENCV_CORE_DIRECTX_HPP
This type is very similar to InputArray except that it is used for input/output and output function p...
Definition mat.hpp:296
Definition ocl.hpp:259
CV__DEBUG_NS_END typedef const _InputArray & InputArray
Definition mat.hpp:442
CV_EXPORTS Context & initializeContextFromDirect3DDevice9Ex(IDirect3DDevice9Ex *pDirect3DDevice9Ex)
Creates OpenCL context from Direct3DDevice9Ex device.
CV_EXPORTS void convertToDirect3DSurface9(InputArray src, IDirect3DSurface9 *pDirect3DSurface9, void *surfaceSharedHandle=NULL)
Converts InputArray to IDirect3DSurface9.
CV_EXPORTS Context & initializeContextFromD3D11Device(ID3D11Device *pD3D11Device)
Creates OpenCL context from D3D11 device.
CV_EXPORTS void convertFromD3D10Texture2D(ID3D10Texture2D *pD3D10Texture2D, OutputArray dst)
Converts ID3D10Texture2D to OutputArray.
CV_EXPORTS void convertToD3D11Texture2D(InputArray src, ID3D11Texture2D *pD3D11Texture2D)
Converts InputArray to ID3D11Texture2D. If destination texture format is DXGI_FORMAT_NV12 then input ...
CV_EXPORTS void convertFromDirect3DSurface9(IDirect3DSurface9 *pDirect3DSurface9, OutputArray dst, void *surfaceSharedHandle=NULL)
Converts IDirect3DSurface9 to OutputArray.
CV_EXPORTS Context & initializeContextFromDirect3DDevice9(IDirect3DDevice9 *pDirect3DDevice9)
Creates OpenCL context from Direct3DDevice9 device.
CV_EXPORTS int getTypeFromD3DFORMAT(const int iD3DFORMAT)
Get OpenCV type from DirectX type.
CV_EXPORTS Context & initializeContextFromD3D10Device(ID3D10Device *pD3D10Device)
Creates OpenCL context from D3D10 device.
CV_EXPORTS void convertToD3D10Texture2D(InputArray src, ID3D10Texture2D *pD3D10Texture2D)
Converts InputArray to ID3D10Texture2D.
CV_EXPORTS int getTypeFromDXGI_FORMAT(const int iDXGI_FORMAT)
Get OpenCV type from DirectX type.
CV_EXPORTS void convertFromD3D11Texture2D(ID3D11Texture2D *pD3D11Texture2D, OutputArray dst)
Converts ID3D11Texture2D to OutputArray. If input texture format is DXGI_FORMAT_NV12 then data will b...
#define CV_EXPORTS
Definition cvdef.h:435
OutputArray dst
Definition imgproc.hpp:3564
Definition ocl.hpp:49
"black box" representation of the file storage associated with a file on disk.
Definition calib3d.hpp:441